CD PROJEKT RED

Tworzymy erpegi, które zachwycają graczy na całym świecie.

Level Designer

  • Designing, prototyping, iterating and polishing in-game levels, including level geometry, scripting enemy encounters and other gameplay elements, using proprietary level editor in the RedEngine.
  • Crafting unique open world spaces where gameplay flow and visual composition form memorable experiences.
  • Creating required level design documentation.
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Lead Gameplay Designer

  • Guiding the team in translating the overall game vision into implemented functionality.
  • Working with leads and producers from other disciplines to ensure the smooth production of gameplay features, define milestone/ sprint goals and drive gameplay quality.
  • Establishing quality benchmarks and driving the team in reaching them.
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Senior Gameplay Designer

  • Work with the Design Director, Lead Gameplay Designer and other designers on establishing and maintaining the vision for key gameplay features in Cyberpunk 2077.
  • Design, prototype and work with other disciplines to create compelling gameplay loops at both a macro and micro level.
  • Balance and tweak AI behaviors and other gameplay parameters to engage the player at a moment-to-moment level.
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Senior Gameplay Designer (AI)

  • Work with the Design Director, Lead Gameplay Designer and other AI designers on establishing and maintaining the vision for AI in Cyberpunk 2077.
  • Design, prototype and work with AI programmers to implement multiple AI archetypes and sandbox based AI systems into the game.
  • Own whole sub-systems of AI for Cyberpunk 2077 – drive these features from concept to release.
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Senior Gameplay Designer, RPG

  • Work with the Design Director, Lead Gameplay Designer and other designers on establishing and maintaining the vision for key RPG gameplay systems in Cyberpunk 2077.
  • Create mathematical solutions for complex RPG systems (economy, progression, loot etc.) to ensure a well-balanced RPG experience.
  • Design, prototype and work with other disciplines to create compelling gameplay loops at both a macro and micro level.
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Sound Designer

  • Creating sound effects and audio assets utilizing pre-recorded Sound Library materials as well as audio synthesis, location recording, and Foley recording.
  • Integrating audio content into the game using Wwise, scripting, and other in-house tools and software.
  • Working closely with other teams to ensure created audio contributes to and enhances the gameplay and game narrative.
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