CD PROJEKT RED

Tworzymy erpegi, które zachwycają graczy na całym świecie.

Character Rigger

  • Creating high quality Rigging and Skinning for in-game character models.
  • Assisting with pipeline tools and working with Tech and Animations Leads on continuous improvement of those engine tools.
  • Collaborate with animators to design motion controls.
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Community Specialist (Brazil)

  • Act as the public-facing representative of CD PROJEKT RED for Brazilian-Portugese speaking-countries.
  • Manage Brazilian communication strategy, plans, channels and events.
  • Design and manage community projects related to GWENT franchise and other titles currently in development.
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Content Marketing Specialist

  • Developing and managing strategies that drive revenue from the GOG.com catalog.
  • Building and maintaining a full long-term promo schedule for the games on GOG.com, consisting of regular weekly sales, special actions and key seasonal promos.
  • Working with different teams to drive revenue boosting strategies, increasing efficiency, identifying ad hoc opportunities and making the most out of them.
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Copywriter

  • Writing, iterating and delivering publishable English and Polish copy.
  • Translating text from Polish to English and vice versa.
  • Creating / participating in the creation of communication materials for every studio project.
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Cyberpunk 2077 Web Developer (Java)

Collaborating with our sister company CD PROJEKT RED, we are creating backend systems and online features powering games like (GWENT: The Witcher Card Game) and (Cyberpunk 2077). Join the team of our extraordinary software engineers and help us build services for new, revolutionary games. Join our brand new Java team […]

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Environment Artist

  • Creating high poly sculpts and low poly in-game models based on original concepts.
  • Creating photorealistic original textures using various tools and middleware.
  • Setting up materials and shaders to achieve best possible final quality.
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Environment Artist

  • Creating high poly sculpts and low poly in-game models based on original concepts.
  • Creating photorealistic original textures using various tools and middle-ware.
  • Setting up materials and shaders to achieve best possible final quality.
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