Tworzymy erpegi, które zachwycają graczy na całym świecie.

Junior Pipeline Programmer

  • Design, develop and support scripts, plugins and tools to create efficient and production friendly art pipeline.
  • Work with Character, Animation and Environment Art teams in closely to assess areas of need for tools.
  • Debug, update and maintain current and future tools.
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Junior Tools Programmer

  • Tworzenie narzędzi, które wspomogą produkcję gry.
  • Praca z istniejącym kodem w celu jego utrzymywania, poprawiania jakości i wydajności.
  • Utrzymywanie narzędzi i kontakt z zespołami: artystów, designerów i pisarzy w celu zapewnienia wysokiej jakości oprogramowania.
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Level Designer

  • Designing, prototyping, iterating and polishing in-game levels, including level geometry, scripting enemy encounters and other gameplay elements, using proprietary level editor in the RedEngine.
  • Crafting unique open world spaces where gameplay flow and visual composition form memorable experiences.
  • Creating required level design documentation.
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Lead Gameplay Designer

  • Guiding the team in translating the overall game vision into implemented functionality.
  • Working with leads and producers from other disciplines to ensure the smooth production of gameplay features, define milestone/ sprint goals and drive gameplay quality.
  • Establishing quality benchmarks and driving the team in reaching them.
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Lighting Artist

  • Create dramatic and compelling lighting that supports photorealistic rendering.
  • Deconstruct lighting and textures in a physically based renderer to establish appropriate color correct values.
  • Keep artistic style consistent with defined visual style for the game.
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