Tworzymy erpegi, które zachwycają graczy na całym świecie.

Junior Pipeline Programmer

  • Design, develop and support scripts, plugins and tools to create efficient and production friendly art pipeline.
  • Work with Character, Animation and Environment Art teams in closely to assess areas of need for tools.
  • Debug, update and maintain current and future tools.
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Junior Technical Support Specialist

  • Providing courteous, efficient and personalized customer service in English and one of the following languages: French, German, Polish, Portuguese (Brazilian preferred), Russian.
  • Assisting players with account, billing and security issues.
  • Assisting players with in-game issues and player behavior-related issues.
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Junior Tools Programmer

  • Tworzenie narzędzi, które wspomogą produkcję gry.
  • Praca z istniejącym kodem w celu jego utrzymywania, poprawiania jakości i wydajności.
  • Utrzymywanie narzędzi i kontakt z zespołami: artystów, designerów i pisarzy w celu zapewnienia wysokiej jakości oprogramowania.
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Junior VFX Artist

  • Create high quality real-time visual FX for characters, environments and gameplay.
  • Optimizing visual effects for performance while maintaining high-quality standards.
  • Maintaining the production pipeline and meeting deadlines.
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Level Designer

  • Designing, prototyping, iterating and polishing in-game levels, including level geometry, scripting enemy encounters and other gameplay elements, using proprietary level editor in the RedEngine.
  • Crafting unique open world spaces where gameplay flow and visual composition form memorable experiences.
  • Creating required level design documentation.
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Lead Gameplay Designer

  • Guiding the team in translating the overall game vision into implemented functionality.
  • Working with leads and producers from other disciplines to ensure the smooth production of gameplay features, define milestone/ sprint goals and drive gameplay quality.
  • Establishing quality benchmarks and driving the team in reaching them.
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Lead Producer

  • Management of all Gwent production teams – art, code, design and outsource.
  • Responsibility for the roadmap, schedules, milestones and budget.
  • Close cooperation with producers and leads to identify and manage all the risks and objectives.
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