CD PROJEKT RED

Tworzymy erpegi, które zachwycają graczy na całym świecie.

Product Manager – UK

  • Develop, plan, and execute high impact marketing & PR campaigns to increase the awareness of GOG.com and enhance our presence in the UK.
  • Build partnerships with external agencies and local influencers to create breakthrough marketing assets and generate positive PR.
  • Be the voice of GOG.com for the community in the UK.
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QA Compliance Specialist

  • Carry out QA Testing against First-party standards to find compliance violations.
  • Assist with process of submitting products to first-parties / platform holders such as Sony, Microsoft, Apple Store & Google Play.
  • Support developers with internal compliance testing.
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Recepcjonista

  • Obsługa i rezerwacja sal konferencyjnych, zarządzanie kalendarzem spotkań.
  • Dbałość o właściwy wizerunek firmy.
  • Obsługa poczty przychodzącej i wychodzącej, kontakt z kurierami.
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Senior Gameplay Designer

  • Work with the Design Director, Lead Gameplay Designer and other designers on establishing and maintaining the vision for key gameplay features in Cyberpunk 2077.
  • Design, prototype and work with other disciplines to create compelling gameplay loops at both a macro and micro level.
  • Balance and tweak AI behaviors and other gameplay parameters to engage the player at a moment-to-moment level.
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Senior Gameplay Designer (AI)

  • Work with the Design Director, Lead Gameplay Designer and other AI designers on establishing and maintaining the vision for AI in Cyberpunk 2077.
  • Design, prototype and work with AI programmers to implement multiple AI archetypes and sandbox based AI systems into the game.
  • Own whole sub-systems of AI for Cyberpunk 2077 – drive these features from concept to release.
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Senior Gameplay Designer, RPG

  • Work with the Design Director, Lead Gameplay Designer and other designers on establishing and maintaining the vision for key RPG gameplay systems in Cyberpunk 2077.
  • Create mathematical solutions for complex RPG systems (economy, progression, loot etc.) to ensure a well-balanced RPG experience.
  • Design, prototype and work with other disciplines to create compelling gameplay loops at both a macro and micro level.
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