CD PROJEKT RED

Tworzymy erpegi, które zachwycają graczy na całym świecie.

Lead Level Designer

  • Guiding the team in crafting unique spaces where gameplay flow and visual composition form memorable experiences.
  • Leading the cooperation with other teams to make sure levels created contribute to and enhance the gameplay and game narrative.
  • Establishing quality benchmarks and driving the team in reaching them.
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Lead Producer

  • Management of all Gwent production teams – art, code, design and outsource.
  • Responsibility for the roadmap, schedules, milestones and budget.
  • Close cooperation with producers and leads to identify and manage all the risks and objectives.
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Lighting Artist

  • Create dramatic and compelling lighting that supports photorealistic rendering.
  • Deconstruct lighting and textures in a physically based renderer to establish appropriate color correct values.
  • Keep artistic style consistent with defined visual style for the game.
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Multiplayer Gameplay Designer

  • Proposing innovative and fun design, fulfilling on the game direction.
  • Designing, prototyping, scripting, iterating on and polishing game systems and features using a proprietary game engine and scripting tools.
  • Working closely with our gameplay programmers on prototyping and implementing stages and ensure that the gameplay functionality, the combat systems, as well as the overall gameplay experience are carried through to completion in the highest possible quality.
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Network Programmer

  • Maintaining and extending the multiplatform core network component of the framework.
  • Assisting with the design and integration of new network services working in cooperation with our partners at GOG.
  • Creation of tools needed to support a growing online infrastructure and release pipeline.
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