CD PROJEKT RED

Tworzymy erpegi, które zachwycają graczy na całym świecie.

Senior Gameplay Designer

  • Work with the Design Director, Lead Gameplay Designer and other designers on establishing and maintaining the vision for key gameplay features in Cyberpunk 2077.
  • Design, prototype and work with other disciplines to create compelling gameplay loops at both a macro and micro level.
  • Balance and tweak AI behaviors and other gameplay parameters to engage the player at a moment-to-moment level.
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Senior Gameplay Designer (AI)

  • Work with the Design Director, Lead Gameplay Designer and other AI designers on establishing and maintaining the vision for AI in Cyberpunk 2077.
  • Design, prototype and work with AI programmers to implement multiple AI archetypes and sandbox based AI systems into the game.
  • Own whole sub-systems of AI for Cyberpunk 2077 – drive these features from concept to release.
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Senior Gameplay Designer, RPG

  • Work with the Design Director, Lead Gameplay Designer and other designers on establishing and maintaining the vision for key RPG gameplay systems in Cyberpunk 2077.
  • Create mathematical solutions for complex RPG systems (economy, progression, loot etc.) to ensure a well-balanced RPG experience.
  • Design, prototype and work with other disciplines to create compelling gameplay loops at both a macro and micro level.
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Senior HR Generalist

  • Tworzenie i usprawnianie procesów oraz narzędzi HR dostosowanych do specyfiki Studia.
  • Bezpośrednia współpraca z managerami zespołów w ich codziennych i strategicznych wyzwaniach.
  • Wsparcie dla kreatywnych i ambitnych pasjonatów, w doskonaleniu ich kompetencji oraz rozwoju zawodowym.
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Senior Lighting Artist

  • Create dramatic and compelling lighting that supports photorealistic rendering.
  • Deconstruct lighting and textures in a physically based renderer to establish appropriate color correct values.
  • Ensure that all lighting deliverables are completed fully and in line with the production schedule.
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Sound Designer

  • Create audio assets using pre-recorded sound library materials.
  • Integrate audio content into games using Wwise, scripting, and other in-house tools and software.
  • Test all aspects of implemented game audio to ensure playback is as intended and fit for commercial release.
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