Tworzymy erpegi, które zachwycają graczy na całym świecie.

Sound Designer

  • Creating sound effects and audio assets utilizing pre-recorded Sound Library materials as well as audio synthesis, location recording, and Foley recording.
  • Integrating audio content into the game using Wwise, scripting, and other in-house tools and software.
  • Working closely with other teams to ensure created audio contributes to and enhances the gameplay and game narrative.
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Tools Programmer

  • Developing and extending our core tools for RedEngine.
  • Working with existing code base to increase the quality of implementation, performance and usability.
  • Maximize the team's production efficiency through various pipeline and tools improvement.
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VFX Artist

  • Creating high quality real-time visual FX for characters, environments and gameplay.
  • Optimizing visual FX for performance while maintaining high-quality standards.
  • Maintaining visual FX production pipeline and refining the processes.
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