CD PROJEKT RED

Tworzymy erpegi, które zachwycają graczy na całym świecie.

Software Engineer (macOS / C++)

  • Shape the future of GOG Galaxy, our multi-platform desktop app, used by millions of gamers worldwide.
  • Implement and own major features to provide the best possible experience for our users on macOS.
  • Maintain and optimize subsystems of existing applications.
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Software Engineer – SDK (C++)

  • Shape and develop ambitious features for GOG Galaxy, combining networking, gameplay and community, experienced by millions of gamers.
  • Develop and own major features in the GOG Galaxy SDK.
  • Implement performance measurements, testing strategies and optimizations.
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Sound Designer

  • Creating sound effects and audio assets utilizing pre-recorded Sound Library materials as well as audio synthesis, location recording, and Foley recording.
  • Integrating audio content into the game using Wwise, scripting, and other in-house tools and software.
  • Working closely with other teams to ensure created audio contributes to and enhances the gameplay and game narrative.
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Territories Manager

  • Manage and direct a team of Country Leads to build and increase the brand awareness, define positioning, and enhance the presence of GOG.com in local markets, as well as launch new markets, and set up new workflows within the team.
  • Develop a long term strategy for the growth and expansion of various local markets.
  • Revise and implement global marketing and PR campaigns to support local activities.
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Tools Programmer

  • Helping identify bottlenecks in game workflow that will grant high improvements in the efficiency of the entire team (artists, designers and programmers).
  • Digging into the lower levels of the engine on multiple platforms to perform fixes and optimizations.
  • Creating and supporting various tools usable by the rest of the team.
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Tools Programmer

  • Developing and extending our core tools for RedEngine.
  • Working with existing code base to increase the quality of implementation, performance and usability.
  • Maximize the team's production efficiency through various pipeline and tools improvement.
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UI/UX Artist

  • Communicating scenarios, end-to-end experiences, interaction models and screen designs to the rest of the team.
  • Designing UI layouts and icons.
  • Designing interactive digital systems for people’s use.
  • Creating required art assets.
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UI Programmer

  • Taking part in the design and implementation of User Interfaces ranging from text displays, huds, menus and game elements.
  • Debugging the UI to ensure a stable product.
  • Coordinating with back-end programmers to ensure features work properly with the servers.
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